Blood Money: Game rip
Name: Blood Money
Characteristics: Action, 2-d, Horizontal-Scrolling, Vertical-Scrolling, Arcade, Sci-Fi / Futuristic, Shooter
Developers: Psygnosis, DMA Design
Original/port composers: Ray Norrish (Amiga), David Whitakker (Amiga), Fredrik SegerfaIk (C64), Paul Tonge (ST)
Amiga (1989) - Europe
PC Dos (1989)
Commodore 64/128 (1989) - Europe
Atari ST (1989) - Europe
Related Plaform: Amiga
Format: Tracked music (MOD / XM / S3M / IT)
Composer of these tunes: Ray Norrish
Source / Archiver / Ripper: UnExoticA
Music type: Game rip
Archived process: Archived (different version on UnExoticA)
Num of tunes (original): 2
Complete (original): 100%
Num of tunes (actual): 3
Complete (actual): 150%
Size of archive (original): 149 KBytes
Size of archive (actual): 256 KBytes
- "depressing" (by mb8, 28 Jan 2003) [10/10]
reminds me on old amiga times
- "Bloooood Money!" (by mhex, 13 Apr 2004) [8/10]
The biggest unanswered question is: Where is the money? :)
House music tempo mixed + tons of voice samples. Can you believe I used to listen to this on my walkman? (when I was about 13). How much of a geek can you be, really.
Unlike the Captain Fizz tune (same composer), this one flies. Yes, it's corny as hell, back in the old days however, it was state of the art. It's deliciously catchy as well. Bomb the bass!
Highly recommended just for the classical factor of the tune. Love it or hate it, it's a legendary classic.
- "Blood Money "Where is the Money"" (by The Pioneer, 6 Sep 2008) [10/10]
Now. One. Of. The. Most. Influential.
Get Up, Get Up, Oi You, Where is the Money?
Harry Enfield voice is in this, Stavros, the Greek chef.
Listen Carefully.. "Shut your mouth and look at my wad!"
Corkin' tracks, genuis of Pygnosis. But first there was Menace.
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Facts / description
More info here:
Download Game Music in ZIP archive! (3 tunes actually in this archive)
Download Game music from UnExoticA! (2 tunes)
Other music records from this game
Generate info.txt - with this cool feature you can generate the info.txt file with all tune information and save it somewhere, which means you'll have something like "tune ID card"! :) This has cool advantages - it's small, fastly readable/editable, you can add it to the tune archive if you want and you will have everytime fast information about the game and music archive. Also programs which support reading from txt files (such as KBMedia Player) can read the info.txt file directly while playing tunes of all formats!
Help - description of Music record fields