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Online Since 1999.
Last updated: 4.October, 2024.
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Curse of the Azure Bonds: Game rip

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Game info

Name: Curse of the Azure Bonds
Characteristics: Role-Playing (RPG), 1st-Person Perspective, Isometric, Medieval / Fantasy, Puzzle-Solving
Publisher: SSI
Developer: SSI
Original/port composer: David Warhol (C64)
Platforms:
PC Dos (1989) - Europe
Macintosh (1989) - Europe
Commodore 64/128 (1989) - Europe
Apple II (1989) - Europe
Amiga (1990) - Europe
Atari ST (1991) - Europe

Music info

Released: 1989
Related Plaform: Commodore 64/128
Format: Commodore 64 music (SID)
Composer of these tunes: David Warhol
Source / Archiver / Ripper: HVSC
Music type: Game rip
Archived process: Archived completely
Complete: 100%
Size of archive: less than 50 KBytes

User reviews

  • "SSI Recycling Tunes" (by Larris, 28 Mar 2011) [6/10]
    Curse, being the second installment in the "Forgotten Realms Fantasy Role-Playing Epic" otherwise known as SSI's first Gold Box series, was also the last to be released for the Commodore 64. Its predecessor, the trailblazing Pool of Radiance, actually used this very same intro song for its Commodore 64 version as Curse of the Azure Bonds. In other words, SSI saved a lot of money.

    Strangely, the Amiga (ported and enhanced by UbiSoft) and NES versions of Pool of Radiance had very different music, which also were nice. Curse, OTOH, used this music in all versions.

    I absolutely love this song, but I'd have given a higher rating, were it one that was originally written for Curse.

  • Add your review

Music download

Download Game music from High Voltage SID Collection!

Record created/updated: 6. August 2002.
Something wrong with these data? - Write corrections / additions to Game Music Base
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Information provided here may not be accurate and are provided only as an informative resource, without any warranty.


Other tools

Generate info.txt - with this cool feature you can generate the info.txt file with all tune information and save it somewhere, which means you'll have something like "tune ID card"! :) This has cool advantages - it's small, fastly readable/editable, you can add it to the tune archive if you want and you will have everytime fast information about the game and music archive. Also programs which support reading from txt files (such as KBMedia Player) can read the info.txt file directly while playing tunes of all formats!

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