NIKO^2: Game rip
Publisher: Telenet Japan
Original/port composers: Motoi Sakuraba, Ryota Furuya
Platform: NEC PC9801 (1991)
Related Plaform: NEC PC9801
Format: Sequenced music (MID)
Composers of these tunes: Motoi Sakuraba, Ryota Furuya
Source / Archiver / Ripper: chikakitaari
Music type: Game rip
Archived process: Archived completely
Num of tunes: 9
Size of archive: 47651 bytes
Facts / description
Recorded from emulator with MIDIOX, external MT-32 bank included.
Info from chikakitaari:
There are only 4 tunes actually, since I never played game itself
(it's damn hard) I can only tell that first tune is menu music.
And it's damn good! As of 01.06.12 anything sounds nice on latest
MUNT (grab it here: https://github.com/sergm/munt_devel/downloads)
Currently the sond bank must be correctly loaded before playing the
midi files. Using MFPlay, it should be worthwile to try to inject the
sound bank into the MIDI file to not need to pass through play
MIDIOX-MIDIYOKE to play properly. However must be tried though.
(any re-sending of the preoperly injected files will be appreciated :) )
How to play these tunes properly in current state:
Fist of all you obviously need to download MUNT package. It's available
Now program & PCM ROM images from MT-32 or (better) CM-32L are needed.
These can be found on the net, just google.
After you're done with installing/unpacking there are 2 ways: use included
driver to create virtual device, can't provide much info on this one,
or use standalone player, this one will be decribed below.
Basically you can open MIDI file directly in that GUI, but that won't do
because game uses some custom instruments. So, i suggest installing
something like MIDIYoke and MIDIOX, first to use as input port in
emulator and output port in MIDIOX, second to send SysEx data to emulator.
After you're done, just use MIDI player of your choice to playback MIDI
files (don't forget to set output port in player to input port in emulator).
Download Game Music in ZIP archive!
Generate info.txt - with this cool feature you can generate the info.txt file with all tune information and save it somewhere, which means you'll have something like "tune ID card"! :) This has cool advantages - it's small, fastly readable/editable, you can add it to the tune archive if you want and you will have everytime fast information about the game and music archive. Also programs which support reading from txt files (such as KBMedia Player) can read the info.txt file directly while playing tunes of all formats!
Help - description of Music record fields