Atari Karts: Game rip
Name: Atari Karts
Characteristics: Racing / Driving, 3rd-Person Perspective
Publishers: Atari, Miracle, Atari Corporation
Developer: Miracle Designs
Original/port composer: Fabrice Gillet
Platform: Atari Jaguar (Dec 1995) - United States
Released: Dec 1995
Related Plaform: Atari Jaguar
Format: Tracked music (MOD / XM / S3M / IT)
Composer of these tunes: Fabrice Gillet
Source / Archiver / Ripper: Omniq
Music type: Game rip
Archived process: Archived completely
Num of tunes: 12
Size of archive: 336 KBytes
- "incomplete?" (by lotek_style, 24 Sep 2006) [10/10]
Cool to see the TITLE.MOD ripped on here... I have a few other mods from the game which seem to be unused... my archive contains 14 mods in total... It will be included on Fading Twilight excerpt 12 coming soon.
- "some very nice jaguar music" (by shenmueaddict, 13 Aug 2007) [9/10]
I like this soundtrack especially the Title music which i dident have until i discovered this site, thanks!
- "an uptempo favorite" (by Zube, 10 Feb 2008) [9/10]
This one is a winner. One can play it over and over and enjoy it each time. Fabrice Gillet deserves a lot of praise for this interesting and mostly uptempo set of songs.
- "A Fantasic Soundtrack" (by Joseph Collins, 7 Apr 2013) [8/10]
I actually found out about this game through a comedic review series called Taco-Man Plays a Video Game. (Rest-in-peace, Bently Bear.) The instant I heard the music, I knew it was done in Amiga's ProTracker. Little did I know that the game soundtrack had actually been ripped and put up here at Mirsoft's World of Game Music!
This soundtrack is, as you probably guessed from my article title, fantastic. It's relatively simple, but infinitely catchy. There's quite a few files missing, if the Amiga Music Preservation site is any indication, but the rest of the music seems to be here. And it's very much worth a listen.
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Facts / description
Found them at http://mifshow.free.fr/Musique/musique_jeux.php?nav=Mozi
You may notice these tunes sound higher than originally on the Jaguar. That's
because the console couldn't handle both creating the mode7-like effect and playing
the music (it couldn't fetch the samples quick enough) because it's both done in the
graphics chip - so actually it was supposed to sound like this.
According the information from WNivek:
The archive contains 11 unique tunes, but I'm aware of a 12th tune which shows up in the game and that you're missing: the music from the Results/Standings screen, which shows after each race.
Download Game Music in ZIP archive!
Generate info.txt - with this cool feature you can generate the info.txt file with all tune information and save it somewhere, which means you'll have something like "tune ID card"! :) This has cool advantages - it's small, fastly readable/editable, you can add it to the tune archive if you want and you will have everytime fast information about the game and music archive. Also programs which support reading from txt files (such as KBMedia Player) can read the info.txt file directly while playing tunes of all formats!
Help - description of Music record fields