Archive created by -=MIRSOFT=-
Look for game MIDs at http://go.to/gamemids

*** Archive info ***
Archiver: Chicajo, Gerwin
Type: Game rip
Format: MID
Original Composer: Greg LoPiccolo, Tim Ries
Sequencer: Greg LoPiccolo, Tim Ries, Chicajo
Num of tunes: 18
Complete:

*** Game info ***
Name: System Shock
Platform: PC
Year: 1994
Genre: Mix
Publisher: Origin
Developer: Looking Glass

*** Additional info ***
February 12, 1998

This archive contains all of the level and title music from the
LookingGlass / Origin game, System Shock.  Thanks to Markus Hein for XMI2MID
and RIPXMI.

All MIDIs have been mixed down to level out discrepancies and smooth out the
overall performance of each piece.  Specific edits are noted below.

Below is a description of each.

intro                A midi version of the title music that plays during the opening
                     sequence.  Basic volume leveling and bass / percussion
                     enhancements.

title                Loop that plays during game options after the opening sequence.

elevator             The infamous elevator music.  Added a second bass channel
                     and panned the 2 of them at opposite ends.

cyberspace           These little bits and pieces played at various points
                     throughout the cyberspace sequences.  So I mixed them
                     together into one piece.  Holy Cow!  Whoever programmed the
                     percussion channel did one helluva frickin' fantastic job!
                     That track rocks!  I did do some individual sequence
                     cut-and-pastes and brought the volume way up on the snares
                     but it was all in the game.

dead                 This little piece plays when the hacker dies.  Added reverb.


end                  Played during the ending sequence of the game.  Added a sawtooth
                     bass line and enhanced the hand-clap patterns.

endremix             Had a little fun and remixed enda.mid.  Split the entire
                     pan flute track into left and right.  Changed the bass line
                     and just about doubled the overall length of the song with
                     cut-and-pastes and other effects.




maintenance          Played all through level 3 (Maintenance) and sometimes on
                     level 5 (Flight Deck).  Not much but a couple of bars of 
                     weird repetative sounds.

Medical              Played all through level 1 (Healing Suites).  Makes you feel
                     like it's your first time.  Added chorus to the overdrive.

executive            This one's from level 6 and had 2 seperate songs.  The
                     tempos matched perfectly so I mixed them together.  Added 
                     extra bass and clean guitar channels.

research             This one played on levels 2 (Science and Research) and 
                     6 (Executive and Living Quarters) for a short time.  Added
                     a clean guitar track along with some percussion enhancements
                     and volume leveling.

eng,energy,flight    This one's on levels R (Energy Systems), 5 (Flight Deck), and
                     7 (Engineering).  Took the distortion and added modulation
                     and did some playing with the sawtooth arrangement.

flight,groves        This is all of that weird stuff from all of the bays 
                     on the flight deck and the groves on level 6.  Rather creepy.

Beta Grove           Again, just percussion enhancements and an extra bass channel.

security,bridge      Played on levels 8 (Security) and 9 (Bridge).  I had to add
                     another bass channel to this one, too.

------------
GB 5-2002 
    found two extra midis in the zip, added 'xtra' to their filename 
    wonder what music played on level 4: storage
    don't miss it: system shock 1 homepage http://www.ttlg.com/ss1
------------

Crank the volume and bass and enjoy!

Joey "Chicajo" D